I thought the easiest thing for me to do was to post the instructions for you to pelt map. so here's everything in writing.
Pelt Mapping
Apply a “UNWRAP UVW” modifier to you object's modifier stack
Untick the box that says “show map seems”
Press the little “ + ” on your unwrap modifier and select faces
Scroll down the modifier list select “edit seems” or “point to point seems”
Go through your model and draw the seems of your maps
Now it's a matter of selecting the different area's to pelt.
Making sure you are in faces mode, select one face on your model and press the “exp. Face sel to pelt seams”
when you see the desired area selected/highlighted, press the “pelt” button, Then press the “edit pelt map”.
When the new window opens, keep pressing the “simulate pelt pulling” until everything stops moving. If you find that your pelt bunches up at the corners, select your scale tool and scale the border larger (circle around your pelt) and continue to press the “simulate pelt pulling” until again everything stops moving.
Close the pelt options dialogue box and press the “pelt” button in the unwrap modifier (make sure it is not yellow other wise you will not be able to move the areas of your map).
Now you treat everything as if you were back doing your normal unwrap.
Begin by relaxing each individual area, remembering to change the iterations to 1000 for the fastest result.
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