Friday, August 22, 2008

Order of character creation

As we discussed today, here's the list of the order in which to do things for character creation so as not to have to go over old ground.

All behold the word of Shawn, teacher of students and pelter of maps:

  1. Model
  2. Pelt map/unwrap
  3. Create morph targets (don't apply them at this stage, just create them and hide them in another layer)
  4. Re-check the checkerboard on your unwrap for accuracy to ensure everything still sits okay after your morphing (in case you had to go back and change your geometry)
  5. Skin your model
  6. Add morph modifyer to skinned model
  7. Unhide morph targets and 'pick' to apply
  8. Apply texture
  9. Animate
And so it was. And yea, they looked upon their work and saw that it was good; and they did rejoice.

Back to the old pelt mapping board...I'm still on number 2!

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