All behold the word of Shawn, teacher of students and pelter of maps:
- Model
- Pelt map/unwrap
- Create morph targets (don't apply them at this stage, just create them and hide them in another layer)
- Re-check the checkerboard on your unwrap for accuracy to ensure everything still sits okay after your morphing (in case you had to go back and change your geometry)
- Skin your model
- Add morph modifyer to skinned model
- Unhide morph targets and 'pick' to apply
- Apply texture
- Animate
Back to the old pelt mapping board...I'm still on number 2!
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